Minicursos do WebMedia 2026
Palavras-chave:
Acessibilidade Web, Computação Física, Gêmeos Digitais, Inteligência Artificial Generativa, Wikidata, Interação Humano-ComputadorSinopse
Tradicionalmente, o Simpósio Brasileiro de Sistemas Multimídia e Web proporciona aos participantes a oportunidade de explorar e aprender sobre temas relevantes da área na trilha Minicursos e Tutoriais. Em sua 32a edição, realizada na cidade de Lavras, entre 27 e 30 de Outubro de 2026, o evento contou com 3 tutoriais e 5 minicursos, escolhidos em um processo de seleção das propostas enviadas em resposta a uma chamada pública de alcance nacional.
Assim como nas edições anteriores do WebMedia, os ministrantes dos minicursos foram convidados a produzir um texto correspondente ao conteúdo apresentado, para publicação na forma de capítulo de livro. Assim, este volume reúne, a posteriori, o material referente a três minicursos.
O Capítulo 1, intitulado “Avaliando Artefatos Digitais: Acessibilidade, Legibilidade e Comunicação Visual”, aborda a análise de elementos e propriedades recorrentes em diferentes artefatos digitais sob a ótica conjugada de acessibilidade, legibilidade e comunicação visual. Sob abordagem eminentemente prática, baseada na observação, comparação e reavaliação de diferentes exemplos, o capítulo discute como princípios e evidências podem ser utilizados para fundamentar decisões de análise e de projeto.
O Capítulo 2, intitulado ”Computação Física Inclusiva com micro:bit”, apresenta fundamentos e práticas de computação física inclusiva, delimitando o uso do micro:bit e da plataforma MakeCode para o desenvolvimento de soluções no ecossistema de Tecnologia Assistiva. Aliando conceitos de IHC voltada à acessibilidade e o Design Universal para a Aprendizagem, o capítulo guia a construção de protótipos com feedbacks multimodais (visuais, sonoros e táteis) e acionadores físicos adaptados.
O Capítulo 3, intitulado ”Gêmeos Digitais: Uma Ponte entre os Mundos Físico e Virtual”, fornece uma visão abrangente sobre gêmeos digitais, representações virtuais dinâmicas de entidades, processos e sistemas do mundo real, cobrindo conceitos fundamentais, paradigmas habilitadores, padrões e plataformas. O capítulo discute o papel das tecnologias multimídia e Web, explora domínios de aplicação e desafios para a construção de ecossistemas interoperáveis, confiáveis e seguros.
O Capítulo 4, intitulado “Personas e Acessibilidade Web: Desenvolvendo para Diferentes Usuários”, apresenta fundamentos teóricos e práticos de acessibilidade web, incluindo as diretrizes WCAG, HTML semântico, atributos ARIA e tecnologias assistivas. O capítulo promove uma visão crítica: a conformidade técnica, por si só, não garante uma experiência verdadeiramente acessível e propõe a criação de personas para fomentar empatia e uma perspectiva mais inclusiva no desenvolvimento.
O Capítulo 5, intitulado”Wikidata in the Era of Generative AI: Interfaces, Techniques, and Applications”, introduz o Wikidata, a versão em grafo de conhecimento da Wikipédia, com ênfase em interfaces e técnicas para construir aplicações de IA generativa. O capítulo apresenta iniciativas recentes como o Wikidata Embedding Project e o Wikidata Model Context Protocol (MCP), ilustrando conceitos como vinculação de entidades (grounding) e RAG por meio de um agente de checagem de fatos e um sistema de perguntas e respostas.
Capítulos
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1. Avaliando Artefatos Digitais: Acessibilidade, Legibilidade e Comunicação Visual
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2. Computação Física Inclusiva com Micro:bit
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3. Gêmeos Digitais: Uma Ponte entre os Mundos Físico e Virtual
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4. Personas e Acessibilidade Web: Desenvolvendo para Diferentes Usuários
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5. Wikidata in the Era of Generative AI: Interfaces, Techniques, and Applications
Downloads
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